한국어

Ttangttameokgi (Korean Land Grab)

Three flicks, back home, grab the land

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How do you play Ttangttameokgi?

You flick a small flat stone up to three times and bring it back to your own land. If you make it, the shape traced by the points where the stone stopped becomes your territory. Whoever owns more land at the end wins.

Ttangttameokgi (땅따먹기, literally "eating land") is a Korean playground game. Kids scratch a big rectangle into the dirt, each player draws a hand-span half circle in a corner as their home, and a flat pebble or a piece of broken pottery serves as the playing piece. Knock it out of the lines, or fail to get home within three flicks, and your turn ends with nothing.

Here, Yellow's home is the bottom left corner and Blue's home is the top right. On a narrow phone screen the field turns upright so it fits, but the rules stay the same.

What are the rules on this site?

Your stone always starts from a fixed spot inside your home, and a turn scores when the stone stops on your own land (home included) after the second or third flick.

Every neighborhood plays this game a little differently, so here is exactly how this version works.

RuleHow it works here
StartEach turn begins from the white dot inside your home.
FlicksUp to three per turn. The ●●○ marks at the top show how many are left.
ScoringStop on your own land after flick two or three and the turn scores. Landing back home after the first flick just moves you on to the next flick.
Land gainedThe start point, every stop, and the final point are joined into a polygon. Only free ground inside it becomes yours. You never take land that already belongs to your opponent.
FailingGoing out of bounds, stopping on your opponent's land, or not getting back within three flicks ends the turn with no land. Sliding across enemy land is fine.
Game endAfter each player finishes the chosen number of turns (6, 10, or 14), or when less than 1.5% of the field is still free.
WinnerThe player holding the larger share of the field. Equal shares are a draw.

How do you grab more land?

  1. Swing wide. Your gain is the area of the shape your stops make. Send the first flick far to the side and the second deep into the field to carve out a big triangle.
  2. Always leave a way home. Even a full power flick only travels so far. If your second stop is too far from your land, the third flick cannot reach home and the whole turn is wasted.
  3. Do not pull to the max every time. The aiming arrow shows your power, but the stone actually travels farther than the arrow. Try a few medium flicks to learn the distances.
  4. Stay off enemy land. Stopping on it fails the turn instantly. Passing over it is allowed, so aim to land beyond it.
  5. Grow a bigger landing zone. Any part of your land counts as home. Spread your land toward the middle and later turns can go farther while still getting back safely.

The computer uses the same physics to test many possible routes, weighing how likely each one is to succeed against how much new land it would win. On Easy its hand shakes a lot. On Hard it barely shakes at all.

Is there one official rule set?

No. Ttangttameokgi is a folk game, so the details change from neighborhood to neighborhood.

The "get home in three flicks" version is the best known, but kids usually settle the finer points among themselves before they start. This site sticks with the three flick version and the rules in the table above, so every player gets the same conditions.

Controls

Frequently asked questions

What is Ttangttameokgi?

Ttangttameokgi (땅따먹기) is a traditional Korean children's game usually translated as "land grab" or "eating land". Players draw a rectangle on the ground, flick a flat stone from their home corner, and claim the area their stone traces if it gets back home.

How many flicks do you get per turn?

On this site you get up to three flicks per turn. If the stone stops on your own land after the second or third flick, you claim the shape it traced. If it is not back after three flicks, the turn ends with no land.

How is the land calculated?

The start point, each stop, and the final point are joined into a polygon, and all free ground inside it becomes yours. The field is split into a fine grid, and the bar at the top shows each player's share as a percentage.

Can I cross my opponent's land?

Yes. The stone may slide across enemy land, but if it stops there your turn fails. Land that already belongs to your opponent is never taken, even if it falls inside your shape.

Can I play with a friend?

Choose 2 Players and Yellow and Blue take turns on the same screen. It works well with one phone or tablet placed between two people.

Is it free and does it work on phones?

Yes. It is free with no download or sign up, and it runs in the browser on computers, phones, and tablets. On narrow screens the field turns vertical so it is easier to drag.

Where is my record saved?

Wins, losses, and draws against the computer are stored per difficulty in your own browser only. Nothing is sent to a server, and clearing your browser data removes the record.